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The Use of Learning Object in 3D Character Modeling Lesson: A Perception Study Among Digital Arts Student

Nurul Fathihin, Mohd Noor Shah (2011) The Use of Learning Object in 3D Character Modeling Lesson: A Perception Study Among Digital Arts Student. Masters thesis, Universiti Utara Malaysia.

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Abstract

Currently learning object leads education worlds with the instructional technology towards more effective instructional design, development and delivery of learning content. It has brought new paradigms in the way people teach and learn. The focus of this research is to conduct a perception study among digital arts students of Polythenic Tuanku Syed Sirajuddin (PTSS), Perlis towards the use of learning object in 3D Character Modeling lesson. The purpose of this application is to help student as guidance for them to do and finish their assessment and also to enhance and improve their 3D skills. Methodology of Design Research (GMDR) by Vaishnavi and Kuechler (2004) was used to develop and evaluate the application. An evaluation on the acceptance and learn ability of the application among the students carried out. At the end of this study, the potential use of learning object in 3D Character Modeling in the teaching and learning process can be made.

Item Type: Thesis (Masters)
Uncontrolled Keywords: Learning Object, 3D Character Modeling Lesson, Digital Arts Student
Subjects: T Technology > T Technology (General)
T Technology > TR Photography
Divisions: College of Arts and Sciences (CAS)
Depositing User: Mr Husni Ismail
Date Deposited: 26 Feb 2012 01:16
Last Modified: 27 Apr 2016 07:43
URI: http://etd.uum.edu.my/id/eprint/2734

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