UUM Electronic Theses and Dissertation
UUM ETD | Universiti Utara Malaysian Electronic Theses and Dissertation
FAQs | Feedback | Search Tips | Sitemap

Mobile augmented reality factors for learning motivation in science experiment

Valarmathie, Gopalan (2020) Mobile augmented reality factors for learning motivation in science experiment. Doctoral thesis, Universiti Utara Malaysia.

[thumbnail of depositpermission_s901803.pdf] Text
depositpermission_s901803.pdf
Restricted to Repository staff only

Download (210kB) | Request a copy
[thumbnail of s901803_01.pdf] Text
s901803_01.pdf

Download (5MB)
[thumbnail of s901803_02.pdf] Text
s901803_02.pdf

Download (2MB)
[thumbnail of s901803_references.docx] Text
s901803_references.docx

Download (122kB)

Abstract

Previous research on Mobile AR (MAR) in science learning fall short in explaining the factors that positively affect learning motivation and did not explain how may one learning motivation be increased. Based on literature review, there is lack of studies on MAR factors in science experiment towards learning motivation and how they should be integrated in mobile AR applications. Hence, this research determines the MAR factors for learning motivation in science experiment. Design science research methodology was adapted. This study determines the MAR factors for learning motivation in science experiment through systematic literature review (SLR) and thematic analysis, namely enjoyment, realism and usability. A conceptual model of Mobile AR in science experiment on learning motivation (MARSELM) has been constructed based on these factors. Then, as a proof of concept, the Mobile AR Physics
Experiment (MARPEX) application was developed based on the conceptual model of MARSELM. The study involved 148 upper secondary science stream students as participants to evaluate the MARPEX application. It was conducted through the use of the MARSELM Questionnaire. Pre-test and post-test using six multiple choice questions related to respective physics experiments were also conducted. After six months, a knowledge retention study was conducted among 81 upper secondary science stream students who had participated in the previous session. It is found that the MARPEX application was able to enhance the learning motivation and sustain the knowledge in terms of perception and performance. Even though the knowledge retention obtains a slightly lower mean score than the previous session, the learning motivation among students has increased over time. Thus, this study has developed and validated the MARSELM conceptual model. The MARSELM conceptual model may assist academicians, developers and researchers to design and develop mobile
applications for various subjects in order to enhance learning motivation. This will assist the Malaysian government to fulfil the Education Blueprint 2013-2025 towards achieving Quality Education, which is the fourth sustainable development goal of the United Nations.

Item Type: Thesis (Doctoral)
Supervisor : Abu Bakar, Juliana Aida and Zulkifli, Abdul Nasir
Item ID: 8590
Uncontrolled Keywords: Mobile Augmented Reality Science Experiment, Learning Motivation, Enjoyment, Realism, Usability
Subjects: Q Science > Q Science (General)
Divisions: Awang Had Salleh Graduate School of Arts & Sciences
Date Deposited: 29 Aug 2021 03:55
Last Modified: 29 Aug 2021 03:55
Department: Awang Had Salleh Graduate School of Arts & Sciences
Name: Abu Bakar, Juliana Aida and Zulkifli, Abdul Nasir
URI: https://etd.uum.edu.my/id/eprint/8590

Actions (login required)

View Item
View Item